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Woody Fanart – 3D Character

Here’s my latest fanart project where I recreated Woody in 3D while exploring the complete character creation pipeline and optimization workflow!

Workflow Overview:

Blocking: Maya
Sculpting: ZBrush
Retopology: Maya
UV Unwrapping: RizomUV
Texturing: Substance 3D Painter
Rendering: Unreal Engine 5
Layout & Presentation: Figma

Through this project, I learned how an optimized game-ready character is created—from sculpt to final render—while maintaining both detail and performance.