This is my 3D fan art of the Defender L1D1 Mech, originally created by Stanislav Gorshenin - https://www.artstation.com/handfighter . Through this project, I focused on refining my skills in high-detail modeling, texturing, and rendering while following a professional asset creation workflow.
• Modeling: Created in Autodesk Maya, ensuring clean topology and intricate detailing.
• Texturing: Painted in Substance Painter, focusing on realistic material definition and wear.
• Rendering: Final renders were done in Unreal Engine, emphasizing lighting and presentation.
• Turntable: Showcased in Marmoset Toolbag for a dynamic real-time preview.
This project helped me push my skills in hard-surface modeling, texture painting, and real-time rendering. Looking forward to feedback and insights from the community!
TURNTABLE