Here’s my latest fanart project where I recreated Woody in 3D while exploring the complete character creation pipeline and optimization workflow!
Workflow Overview:
Blocking: Maya
Sculpting: ZBrush
Retopology: Maya
UV Unwrapping: RizomUV
Texturing: Substance 3D Painter
Rendering: Unreal Engine 5
Layout & Presentation: Figma
Through this project, I learned how an optimized game-ready character is created—from sculpt to final render—while maintaining both detail and performance.